An interdisciplinary designer who crafts engaging experiences for everyone
Games / Education / XR / Services / Accessibility
Game Designer & Unity Developer (2020)
An Educational Virtual Reality Wildlife Photography Experience in collaboration with The American Museum of Natural History where you learn the world of insects by taking pictures of them on a microscopic safari car.
UX/UI Engineer Intern (2018)
An award winning visual novel by Toge Productions about listening to people's problems and helping them by serving a warm drink out of the ingredients you have. Inspired by 90s anime, classic text-based adventure games, and lo-fi chillhop music.
Lead Designer & Unity Developer (2018-2019)
A collaborative augmented reality game platform for museums that demonstrates a new gamified learning experience based on exploration which supports public learning and empowers the engagement between users and museums. In collaboration with Niantic Labs & Smithsonian Institution.
UX Researcher & UX/UI Designer (2019)
A case study with GO-JEK about utilizing Augmented Reality for estimating the size of transported items for a moving service, GO-BOX.
UX/UI Designer & Researcher (2019)
A case study with NY MTA about creating a public facility that motivates commuters to recycle inorganic waste in NYC’s subway system.
She and The Light Bearer
UX/UI Designer & QA Tester (2018)
An award winning point-and-click game developed by Mojiken Studio and published by Toge Productions. Play as Firefly and her main quest is to find Mother Nature in a lush forest while meeting a variety of interesting characters along her journey!
UX/UI Designer & UX Researcher (2018)
A case study about getting an embed link of a video on Google Drive. Analysis on current design and my design attempt from user research to prototyping.
Game Designer & Unity Developer (2017)
Solve puzzles and fight enemies with your drawings in a Virtual Reality sandbox! Won 2nd place Overall Winner of HackPSU'17 & Best VR Hack from Unity Technologies