M. Adlan Ramly
Interaction Designer & UX Researcher

About Me

Hello! I'm Adlan & I am a current graduate student at NYU majoring in Integrated Digital Media: Human Centered Design & Research in Emerging Technologies. I enjoy accepting challenges in different media & platforms. My interests are Human Computer Interaction, User Experience Design, AR/VR/XR Systems, Game Design & Development, and Cognitive Science.

I aim to bridge the gap between people's needs & their technology with user research, push the boundaries of present technology by creating experimental interfaces, and unite people of all backgrounds by crafting engaging experiences.

In my free time, I play experimental indie games, draw illustrations, watch cheesy horror movies, read obscure manga/comics, cook new recipes, & feed my plants.

Feel free to contact me via my email: adlanarvyanda@gmail.com!

Previous Collaborators

  • New York University
  • Niantic Labs
  • Smithsonian Institution
  • Google
  • Havas
  • IBM
  • Air Wick
  • TD Ameritrade
  • Toge productions
  • ChoroPhronesis
  • Rain Reality
  • Pennsylvania State University


  • Ramly, M. A. (2020, January 25). Incentivizing NYC Subway Commuters to Recycle Inorganic Waste. UX Planet.
  • Ramly, M. A. (2019, November 10). ExplorAR: A Collaborative Augmented Reality Game Platform for Museums — Development Phase 1. The Startup.
  • Ramly, M. A. (2019, May 21). Enlightening Navigation Design in She and The Light Bearer. Toge Productions.
  • Ramly, M. A. (2019, January 28). Mini Case Study: Vehicle Choice Conundrum in GO-BOX. Prototypr.io.
  • Ramly, M. A. (2018, November 4). Mini Case Study: A Quest to Find The Hidden Embed Video Link on Google Drive. Prototypr.io.
  • Ramly, M. A. (2018, October 23). Brewing a Meaningful Experience in Coffee Talk. Gamasutra.
  • Ramly, M. A. (2018, October 17). Brewing a Meaningful Experience in Coffee Talk. Toge Productions.
  • Neupane, B., Ramly, M.A. 2018. ExplorAR: A Collaborative Artifact-based Mixed Reality Game. Asian HCI Symposium'18 Proceedings: CHI 2018 Montreal, Canada. ACM Digital Library.

Presentations & Workshops

  • XR Access Symposium 2020 Moderator for XR in Education hosted by Regine Gilbert @ Online Event (2020)
  • "Saving Earth's Future with Experimental Interaction Design" @ Gojek HQ Jakarta - Gojek Design (2020)
  • "UI/UX Design in Games: Coffee Talk" @ IGDA DC Meeting - IGDA DC (2019)
  • "A Very Basic Intro to Unity" @ HackPSU Fall 2018 – PSU AR/VR Labs (2018)
  • "Intro to ARCore with Unity" @ Google Codelabs Jakarta - Google Developers Group Indonesia (2018)
  • "What's New in ARCore?" @ Google I/O 2018 Extended Jakarta - Google Developers Group Indonesia (2018)
  • "What's New in ARCore?" @ Google I/O 2018 Extended Bogor - Google Developers Group Indonesia (2018)
  • "Intro to Immersive Media (AR/VR/XR)" @ HackPSU Spring 2018 - PSU AR/VR Labs (2018)
  • "Intro to Immersive Media (AR/VR/XR)" @ GWC Meeting - PSU AR/VR Labs (2018)
  • "Intro to Unity: Scripting with C#" @ PSU AR/VR Labs Meeting - PSU AR/VR Labs (2017)
  • "Student Startups Panel" @ IST 237 - Rain Reality (2017)


  • Lawal, I. (2019, October 10). NYU IDM Grad Adlan Ramly announced as a Finalist for Niantic’s Beyond Reality Competition. New York University.
  • Niantic Team. (2019, June 19). Announcing the Niantic Beyond Reality Developer Contest Finalists. Niantic Labs.
  • Allen, C. (2018, November 5). Advancing Interactive Experiences at Penn State and Around the World. Penn State News.
  • Paolizzi, M. (2018, June 13). Virtual Reality: Changing the Game at Penn State. Onward State.
  • Setiawan, H. (2014, November 4). M. Adlan Ciptakan Pedia, Aplikasi Kalkulator Kesehatan Multiguna. jpnn.com.
  • Prasetyo, H. (2014, July 6). Pelajar Indonesia Ukir Prestasi di GENIUS Olympiad 2014, New York AS. Kabari News.
  • (2013, September 3). Daftar Pemenang INAICTA 2013. NihDia.

Design Process

Business Card